1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* ***** BEGIN LICENSE BLOCK *****
3 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
4 *
5 * The contents of this file are subject to the Mozilla Public License Version
6 * 1.1 (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 * http://www.mozilla.org/MPL/
9 *
10 * Software distributed under the License is distributed on an "AS IS" basis,
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
12 * for the specific language governing rights and limitations under the
13 * License.
14 *
15 * The Original Code is Mozilla code.
16 *
17 * The Initial Developer of the Original Code is
18 * Netscape Communications Corporation.
19 * Portions created by the Initial Developer are Copyright (C) 2001
20 * the Initial Developer. All Rights Reserved.
21 *
22 * Contributor(s):
23 * Javier Delgadillo <javi@netscape.com>
24 *
25 * Alternatively, the contents of this file may be used under the terms of
26 * either of the GNU General Public License Version 2 or later (the "GPL"),
27 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
28 * in which case the provisions of the GPL or the LGPL are applicable instead
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34 * the provisions above, a recipient may use your version of this file under
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36 *
37 * ***** END LICENSE BLOCK ***** */
38
39 #include "nsISupports.idl"
40
41 /**
42 * Interface for an object that wants to gather "random"
43 * data to be used for entropy purposes.
44 */
45 %{C++
46
47 /*
48 * If anyone wants to collect the entropy distributed by the
49 * event handler, they'll have to implement this CONTRACTID
50 */
51 #define NS_ENTROPYCOLLECTOR_CONTRACTID "@mozilla.org/security/entropy;1"
52 %}
53 /* Buffer type - for passing random data to the entropy
54 * collector.
55 */
56 [ptr] native buffer(void);
57
58 [uuid(6f883680-ab9d-11d4-9978-00b0d02354a0)]
59 interface nsIEntropyCollector : nsISupports
60 {
61
62 /**
63 * Add the following bytes to the pool of data to be used
64 * in gathering entropy.
65 */
66 void randomUpdate(in buffer entropy, in long bufLen);
67
68 };